Showing posts with label click. Show all posts
Showing posts with label click. Show all posts

Sunday, April 14, 2013

Pop Drumming 101

I know I've posted before about some of the misconceptions surrounding being a successful rock/pop drummer, but I had another experience this week that I thought I'd add to the canon of scripture for aspiring studio drum-smackers. 

While talking with this guy about studio drummers and why they may or may not be called for a certain project, we started talking about the difference between time-feel and "chops." If you'll allow my paraphrasing, the conversation went something like this.

RT: "Come on. When's the last time you listened to a pop tune and thought, hey, wait - that drum fill wasn't complicated enough?"

KS: "Fair point."

End of conversation.

Now, I know I don't have to draw too much of a conclusion here, but I will, anyway! 

I'm certainly not saying you shouldn't strive for as much technical facility as you can get, but there are three basic things (and two of them are almost the same thing) a drummer must do to get consistent studio work.
  1. Play nice with the click.
  2. Have a great, "feel." (In other words, play nice with the click.)
  3. Sound like a drummer. 
Remember, as a musician, you're a servant to the music. You should always play just what the track/project/piece needs, and nothing more.

Happy drumming!


Saturday, June 30, 2012

Gear Up: Must-have metronome features

We all know we should be practicing with a metronome - it's a no-brainer. And in today's world, there are more metronome variations available than ever before. Both in hardware form and in apps and software, the ol' timekeeper is pretty easy to get.

But how do you know if you're getting a good one? Here are three essential features to look for when getting a metronome.
  1. Single digit tempo adjustment. Beyond the fact that it's just annoying to not be able to get the exact tempo that you need, single digit adjustment allows you to push your tempo thresholds in the smallest possible increment. And that means you can trick your brain into thinking that things are just a little bit easier. 
  2. Tap tempo. Personally, I didn't know what I was missing until I got a 'nome with this feature. Now I can't live without it.* The ability to approximate a tempo, or scale the difficulty of the exercise to the situation gets infinitely easier if you can just tap it in and get it done.
  3. Audio output jacks. For many reasons, you'll want the option of isolating who can hear the click - for practice sessions, live performance and studio work.
Obviously there are many more things a metronome can do, and you may want those features. (Let us know what features you think are critical in the comments below.) But, for the sake of basic functionality, you're not getting your money's worth without these three features. 

Happy drumming!

For a more detailed review of some specific models, check out this page.

*I'm a complete tempo geek. Using the tap tempo feature, I have catalogued almost every song in my database by its tempo, style, time signature and style. This gives me the ability to play any exercise or excerpt that I'm working on either with the click or with a track. Honestly, would you rather warm up with a robotic beep or the Foo Fighters? I thought so.

Monday, April 23, 2012

Gear Up: Android and iPhone Apps

I have to admit that I was fairly slow to get on the smart phone bandwagon, and even slower to get an iPhone. And even then, I was pretty slow to start downloading apps. It's not that I was super-resistant to forward progress, I just didn't see how they'd make my life - especially my musical life - much better.

But, as they say in the TV ads, life changes fast.

My first revelation happened when somebody (a bass player, no less) gave me a run-down of some apps he uses pretty frequently. I found and downloaded a free metronome and chromatic tuner. Awesome! I could now put the ol' headphones in and practice to the click. I could also get my guitar in tune via the iPhone. Magic!

Check out some cool apps for musicians

From then to now I've used a variety of apps, both music-related and not. I've found a handful that are really fun, some that were a complete waste, and a rare few that have become indispensable. I now use my iPhone at every gig, at every rehearsal, and frequently during practice session.

One application that I use most is Frozen Ape's "Tempo." At its core, it's simply a metronome application, but also features a reliable tap function, and programmable set lists. It's huge for a gigging drummer, because I can program in my band's set list (which is usually pretty rigid for entertainment/corporate gigs) and have a tempo in my ears for each tune - basically with one touch.

Now I know that there are some purists out there that shudder at the idea of having a click-track on stage with you during a live performance. Believe me, I've been there. It took a lot of talking from my bandmates and a couple of other drummers, but I was finally convinced to give it a try. And I've got to tell you, it has made certain things a lot easier. I'm still getting used to it, but it's nice to know that you have the tempo dialed in and you aren't going to have rushing and dragging problems.

While there are a million (actually a lot more, I'm sure) apps out there, I recommend that you try to limit what you keep on your phone to those that you'll actually use, and those that will help you achieve your goals.

As with all things, smart phones can distract you and dilute your efforts. Stay focused, and use tools that will help you get the job done efficiently and correctly.

Happy drumming!

Tuesday, January 31, 2012

The Weight Room: Advanced Slow-Fast

At a certain point you'll work one of the Slow-Fast exercises up to an obscene speed. What do you do at this point?

It's simple: turn the click down to half of its tempo, and instead of 8ths and 16ths, play 16ths and 32nds.

It looks like this.

Or think of it like cut time. You're still playing slow fast, but the click is now on the half note.

It looks like this.
So now, with the click at a manageable tempo, you can keep working faster and faster. Just remember to keep it under control, relaxed and clean.

Sorry to use the P word, but, uh, happy practicing!

Tuesday, January 17, 2012

The Weight Room: Your diddles need work, right?

The double stroke, or diddle, is one of the basic strokes you need to master to be able to play most basic rudimental music, and a staple of drum kit technique. You can totally be successful, musical, and groovy without solid diddles, but trust me, you'll have more fun and be more free to express yourself if you can master them.

Here is a simple exercise to get your diddles smooth and even*. In this case we're striving for very open, clear sounding strokes. Each note should sound the same.


Then, switch hands.


When you're feeling pretty comfortable playing this with a click or a track, add in a foot pattern of your choice, and play the exercise over it. Do it a lot. I find that if you can do the exercise comfortably and with no mistakes for 40 seconds or more, you probably are ready to move a little faster.

The next step is to work this thing up to lightning speed, staying relaxed and using good technique. You'll find that there will be a certain tempo plateau that will force you to use a bounce stroke for the second note. Once that stroke feels comfortable, you'll be able to get fast very quickly.

This exercise can also apply to your feet, whether on double kick or using a single kick and hat. A double stroke in your feet is also a fantastic tool to have at your, uh, toe-tips.

Happy drumming!


*One exercise alone will not produce good diddles. Continue to practice exercises to develop your basic stroke with proper technique, and find ways to apply diddles in your playing. If you do it consistently and over time, you'll find diddles popping up in your playing quite naturally. 

Tuesday, January 3, 2012

The Weight Room: Playing with the click

As a young man I had the opportunity to play percussion (xylo, BD and the like) in an orchestra with a top studio drum set artist in the SLC metro area. He's a guy I've seen on liner notes my whole life, and he's very well known for being the studio drummer you want on your project.

During the course of rehearsals, studio sessions and performances, I asked him if it was hard to always be creative in the studio. I'm paraphrasing, but the answer was something like this, "You don't have to be creative. You have to play with the click, and sound like a drummer."

It seemed like a strange answer. You don't have to be creative? Just play with a click? Obviously there's more to being successful than just keeping good time, but it's an absolutely critical skill - besides, I think he was just being modest.

Seriously, though - nobody cares about your "chops" if you can't play in time. Call it what you will - the pocket, groove, solid - whatever. If you can't do it, you won't find a place as a drummer.

So, how do you start? Let me suggest three steps to get you started.

1. This seems obvious, but get a metronome. A good one. I recommend one with a tap function, and a wide range of tempos (tempi?). A set of isolation headphones is a good idea, too. Then use it enough to get to know what it can and can't do. Read the instruction manual (seriously, do it!).

2. Play very easy stuff while getting used to playing with the click. Start with an exercise that you can play in your sleep without thinking about it - so you can think about playing with the click! Focus on "landing" with the click on each beat and making your subdivisions very even. It shouldn't take long for you to get comfortable and progress to more complex exercises, grooves, etc. But be aware of the click always. Treat it like another musician, and focus on staying together.

3. Test yourself without the click. I have a metronome with a "mute" button. It doesn't stop keeping time, it just stops making noise. Try playing a measure with the click, then one without (Benny Greb has a fantastic example of this on his "Language of Drumming" DVD - check it out!) to make sure you're keeping good time. Another way to do this is to reduce the number of beats you're hearing per measure. For example, if you're playing in 4/4 at 100 beats per minute (BPM), turn the click down to 50, and play the same exercise at the same tempo. Instead of getting all four beats, you'll just get 1 and 3 (or 2 and 4).

Many of my students hate playing with the metronome. But I view it as one of my "real" friends. You know, the kind that can look you in the eye and tell you that you're fat - and you're still friends.

If you learn to be comfortable keeping great time (and feel) along with the metronome, you're well on your way to being a great drummer - one that other musicians will love playing with.

Happy grooving!

Wednesday, November 30, 2011

Want to be a session player?

This is a blog I read pretty regularly, and it is always full of good advice and inside tips for aspiring musicians. Find it here.

Over the years I have had the opportunity to play on many projects as a session musician. I've played everything from a single suspended cymbal roll (not kidding!) to all of the drum kit and percussion parts for the entire album.

Probably my biggest piece of advice is to get comfortable with a very wide selection of styles. Know how to sound like you were born country, or rock, rap, hip hop, etc.

Oh, and remember this post?  If you're going to play in the studio, get real comfy with chart reading and playing with a click.

Happy drumming!



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